This overview of the skills and basic tools required to produce high quality levels in game environments focuses on design aesthetics, what makes "good levels" and how to create them, and how users can transfer these skills into a job as a level designer. Title: Beginning Game Level Design Author: Feil, John/ Scattergood, Marc Publisher: Course Technology Ptr Publication Date: 2005/02/22 Number of Pages: 232 Binding Type: PAPERBACK Library of Congress: 2004111221 Additional Details and how users can transfer these skills into a job as a level designer. Original. (Beginner) Title: Beginning Game Level Design Author: Feil BRAND : FEIL, JOHN/ SCATTERGOOD, MARC SKU : 9781592004348 UPC : 9781592004348
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